
After learning various ways of 3D modelling, I wanted to work on my final project. Interior design is quite complicated, but when it comes to Fairy Tale areas, it's simplistic and an easier way to approach 3D design in Interior if you ever want to do something like that.
So I decided to do the
Princess and the Pea approach. I quickly sketched out how I wanted my model to look like, and continued to model the structure and contents from there taking inspiration from the image beside this text.
The reason I wanted to do this is because it was a colourful and cute idea, which is what I really wanted to do for my final piece. I will attempt to re-create the room which the Princess stays in, and relaxes.
First, I started with a simple cube. Now, without editing it, I used the smaller selection cubes to extend the length of the cube into the shape of a cuboid mattress.
Now that you have the shape, it is time to make the segments on the Mattress to 5 on each surface. This is so when I place the Hyper Nurb on the object its self, it doesn't round off the object completely, but only the edges and corners.
Now that I have done that, I added a Hyper Nurb to the object to smooth it off, and make it look more like a mattress.
What I explained before is that we couldn't make this shape an editable object because we needed to make segments on the shape. Now that we have the shape sorted, we can now make it an editable object and edit it with the Magnet Tool. (

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It now looks squished and a little realistic, I decided to add a texture on top to make it look more like a mattress and less like a shape on a 3D canvas. I did this by picking and placing the texture on top of the item.
From there, I made multiple of these mattresses, one on top of another, creating a stack, just like in the fairy tale. I made sure that most of the mattresses are squished, deformed, and is if they have been used. Now it was time to add a frame around the bed to compliment the stack its self.
Four beams around each corner of the bed, but tall and structured like old poster beds. To texture the poles, I used a crumpled paper texture instead of the normal wooden feeling, to keep the old, cracked, and wooden looking.
Time to create the room. Now, I want the wooden beams of the room its self to be on the celling to make the place seem old and warn. After I have done this, I will consider a old, wooden chandelier which will be the lighting point of the room.
Now I am done with the whole room, adding drapes, bed covers, bed curtains and a wooden chandelier. I think it makes the room seem more medieval and old, I like the feeling of the room. I created the curtains by doing my own freehand splines, and placing and Extrude NURB into the spline to make it stretch into a waved shape. As for the covers, I made that by placing a cube into a Clothide Tag, making the creases and shapes of what a cover would do.