Okami
Okami is based on old Japanese legends but modelled and drawn in a Chinese styled atmosphere. What I find fascinating about Okami's game play and 3D models is that they're made like they have been drawn and then animated onto the game its self by brushes used on traditional Chinese scrolls and paper. The shading, however, is cell shaded instead of smooth, which also leans the style into a more drawn not modelled style.I would like to know how this style was created, as it is very unique and effective in both Game Play and just as a 3D model together.
Miku Miku Dance (MMD)
Vocaloid² models are quite the same as Okami, although they aren't for a game, they're just persona's for auto tuned "robotic" voices. Vocaloid² is a vocal program which has different pitches and styles of vocals to choose from, add ons and such. But as the popularity grew, artists decided to create persona's for the voices, their own personal vocalist, which gave birth to what's called MMD (Miku Miku Dance).
Like Okami, MMD models also have the same effect on them, lined sides with cell shading, although on some models that doesn't seem to be the case at all, as they're pure 3D shapes with soft shading around the areas needed.
Joe Yan
A very talented CG artist, Joe Yan has a wide range of works which are dedicated to concepts and atmosphere, having a huge portfolio of work. Joe uses Cinema 4D for his work and has a lot of plug in's and textures; his work is pure 3D, with gorgeous effects and graphics added on to complete his pieces which take just under a week to complete.
What I like about Joe Yan's work is that it's quite unique and very strong, bubbly too. I love the detail and how much effort is put into his own work to complete it, it really shows.
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